MINTED OUT3,333 / 3,333HYPEREVM6% SECONDARY ROYALTY$TRADOORS14 MYTHIC · 63 LEGENDARY · 247 EPICMINTED OUT3,333 / 3,333HYPEREVM6% SECONDARY ROYALTY$TRADOORS14 MYTHIC · 63 LEGENDARY · 247 EPIC
How Scarcity Was Computed

Rarity

No tier was hand-picked. Every unit's score comes from how rare its own trait stack actually is against the full 3,333.

THE METHOD. Every one of the eight trait layers has its own weighting. A unit's score is the sum of how rare each of its own eight traits is individually, the rarer the trait, the higher its contribution.

Units are then ranked by total score and cut into five tiers at fixed points in that ranking, not at round, predictable percentages. The cuts landed where the real distribution put them.

NO REVEAL DELAY. Every trait was generated and verified before mint. Rarity was fixed the moment the collection was built, not adjusted afterward.

TierUnitsCutShare Of Supply
Mythic14< 0.4% of supply
Legendary63next 1.9%
Epic247next 7.4%
Rare576next 17.3%
Common2,433remaining ~73%
Layer Spotlight

The Rarest Value In Each Layer

Headwear
Crown
8 / 3,333 · 0.24%
Eyes
Void Black
13 / 3,333 · 0.39%
Eyewear
VR Headset
23 / 3,333 · 0.69%
Clothing
Flowing Wave
14 / 3,333 · 0.42%
Background
Rainbow Glitch
19 / 3,333 · 0.57%